• Darka
    Keymaster
    Post count: 744
    #2566 |

    October 16

    Looks very sharp

  • Darka
    Keymaster
    Post count: 744
    #2576 |

    Stolen from https://www.reddit.com/r/battlefield_one/comments/4i7dfq/all_info_from_dice_to_news_outlets_about_bf1/

    [quote]Vehicles

    LC: Get an entire squad into a tank. So, it sounds like tanks are gonna be much more a team-oriented vehicle.
    LC: There was also footage of twin-propeller bombers…there are twin-prop airplanes, bigger airplanes that were dropping bombs.
    LC: There’s a few quick clips of extremely large aerial battles. If I had to guess, I’d at least 10 airplanes in the air at once, maybe more.
    LC: There were some armored jeeps.
    LC: There was a few other tanks that I want to talk about now that I was able to identify from the gameplay. This guy made an appearance…he’s known as the A7V Strumpanzerwagen (armored assault vehicle in German).
    LC: …is the French Renault FT. This is a light tank.
    There are lots of vehicles we’re going to unveil in the future, a lot more to come. The battleship is just one of them.
    …these metal monsters coming at you on wheels. That’s what we’re trying to express, the power and weight of these vehicles as they roll in. That’s been the goal as we design the vehicles.
    It’s definitely rooted in history. There’s no alternate mix of anything else. All the stuff you see is equipment that was available. All the vehicles you see were available at this time.
    … gameplay is king. We need to make sure the vehicles and weapons are fun to use. With the variety of stuff that’s available, we can push and keep the pace you see in previous Battlefield games. We can also deliver the kind of rock-paper-scissor gameplay you’re familiar with.
    The one new aspect: Vehicle classes. “Tank Officer” and “Pilot” were both listed, though what advantages those vehicle-specific classes entail I’m not certain.
    JF: Dedicated vehicle classes: so if you want to be a tank driver, you’re dedicated to that role if you spawn in a tank or if you want to be a pilot. So that’s kind of different than BF3 and BF4.
    …for three large vehicles — the Frontline Camouflage Train, the Night Raid Airship, and the Dazzle Camouflage Dreadnought.
    …tanks, planes, machine guns, artillery
    JF: Yes, biplanes are in the game…a much slower pace of aerial combat with no lock-ons and it’s gonna involve lots of skill.
    Battlefield 1 will include dogfighting in biplanes and airships with external manned guns…
    Biplanes can drop bombs. Tanks can escort infantry. Planes can have dogfights in the air.
    Biplanes, horses, battleships and zeppelins all make an appearance, with the developers noting that the game includes some of the largest vehicles they have ever built
    “This was the first time ever that people saw light tanks, heavy tanks, armored trucks,” he said. “If you pop your head up from a trench and see a tank about to roll over you–you should get out of there.”
    Battlefield 1’s air combat will be just as nuanced, with dogfights, bombing raids, and strafing runs.
    “We have bombers to clear the way for your troops,” he said. “If you’re in a bomber, you might want to have a buddy scouting, covering you from the ground.
    “You can have these dogfights, with multiple people in planes–your buddy is in the rear seat shooting back at that guy while you fly alongside a bomber clearing the way for your troops.”
    Battleships are also entirely controllable. You can “demolish an entire shoreline” in one, Berlin said. Battlefield 1 will also include lighter, more agile ships to reflect the dynamism present in the infantry combat and air battles.
    JF: Battleships were also mentioned, as well as zeppelins. So, I imagine you’d gonna be able get inside those and rain down fire. And hopefully we can take them out, as well.[/quote]

  • Darka
    Keymaster
    Post count: 744
    #2577 |

    [quote]Weapons/gadgets

    LC: There was definitely a clip of somebody reviving another player with a syringe. So basically the defibrillator mechanic is in the game.
    LC: There’s a little bit more footage with the gas mask on….it seemed to not only obstruct your vision pretty substantially, like your peripheral vision, but also the sound of the game changed entirely once the mask is on. So I imagine you won’t be able hear very well.
    LC: I saw some SMGs….a top-loading magazine–it was small, very cool looking…a gun that fed the magazine or the clip through sideways, which was a really cool looking effect…
    LC: There was also a clip of somebody throwing dynamite as you would throw C4 in a current BF game. And then they pressed in a little rotating detonator that was hand-held to set it off. So, essentially, C4 is in the game.
    LC: The spike mace; another soldier seemed to be carrying a very large knife in the background; one even seemed like they might have some sort of spear weapon…actually had a spear.
    LC: Stationary mounted machine guns like some water-cooled machine guns.
    LC: There also looked like there was a dual-mounted machine gun–water-cooled machine gun–in a stationary emplacement intended to shoot at aircraft coming by.
    LC: One of the guys on the horse actually had a pistol in his hands.
    LC: Shotgun gameplay: one that showed a guy blowing through a wooden door with a shotgun. The door splintered as he shot through it…some old-school pump action thing
    Everything you saw in the trailer, those were real weapons used by soldiers in this time period. Shotguns, pistols, automatic rifles, everything.
    [regarding melee weapons] That was definitely a focus for us. It was a big part of the era, that mix between powder-based weapons and hand-to-hand combat. It was important for us to lift the importance of hand-to-hand combat, and also the depth and meaning of what weapon you choose or what types of gameplay you want to focus on. I can’t go into detail on how the new system works, but we did mention the bayonet charge. That’s a very powerful melee skill.
    Gas masks, trench guns, and bayonets were present—the latter in the form of a soldier burying his gun in someone’s chest.
    …as well as the World War I staples you’d expect like trench warfare, French tanks, mustard gas, and gas masks.
    Melee combat will be more of a focus, with weapons including a spiked baton, trench shovel, rapier, and more.
    JF: So behind the scenes we also saw stuff like dynamite
    It features the history of World War I, without any modernized “alternate history” weaponry, according to EA. But there will be some license on the historical accuracy when it comes to having fun.
    JF: No lock-ons in the game.
    JF: The weapons in this are very analog. So it’s bringing back the skill, like nothing is locking on for you or doing things for you. You’ve got to be the one who’s aiming and shooting the weapons.
    JF: Emplacement guns for infantry–so I’m thinking that’s going to be really powerful machine guns or anti-air emplacements on the ground
    JF: They had pistols, SMGs, shotguns, sniper rifles, semi-auto rifles, lots of different melee weapons, as well, apparently. Apparently different stats.
    JF: In terms of weapon customization: obviously, they’re kind of limited with it being WWI. But the developers said that there are some unique flavors to the weapons and they do have a lot of interesting stuff that maybe wasn’t used that often in WWI, but it was actually real and in that time period, so we’re gonna see some elements of weapon customization.
    Berlin said there will be more meaning to the hand-to-hand combat, and depth. You can beat an enemy to death with a shovel or stab them with a knife or bayonet.
    Melee with prove more brutal and gritty than previous games, clear with the shovel and mace bashing in the trailer.
    “There’s this common misconception that World War I was just muskets or something,” Berlin said, laughing. “But it wasn’t. It was a time of new weapons–bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive.”
    In fact, DICE designed the hand-to-hand combat from the ground up for Battlefield 1, complete with a bayonet-charge ability, sabers, trench clubs, and even shovels
    JF: There were also flamethowers and what looks like a guy in a suit of armor, kind of like an armor suit, maybe that’s some sort of a hero pickup in the game. I doubt that’s gonna be like a class you can spawn in with. We’ll see what happens with that.[/quote]

  • Darka
    Keymaster
    Post count: 744
    #2578 |

    [quote]LC: Pretty different from any other BF game in the sense where they’re going to follow different characters throughout the war–so you’re going to get different stories and different theaters of war. And it seemed like they want to focus on everything that makes Battlefield Battlefield. So it won’t just be an infantry-based single-player.
    You can see in the trailer that there’s a Bedouin woman warrior on a horse. She’s a playable character in the single-player campaign.
    Our single-player will focus on different stories and different personalities across the world.
    There’s a campaign. We didn’t see any of it today, but DICE said it “revolves around multiple people” and stressed they want to “Bring more Battlefield into the singleplayer,” meaning larger environments and more vehicular warfare
    Battlefield’s campaigns have mostly been set in tight corridors with close-quarters combat, lacking the openness and variety that the multiplayer provides. That doesn’t seem to be the case with the newly announced Battlefield 1, however, as lead designer Danny Berlin told GameSpot at an event that the campaign “will more accurately reflect Battlefield’s open sandboxes.”
    Berlin continued, saying DICE’s World War I game will feature “much more choice and variety than [it’s] done before.” He also said the upcoming Battlefield’s story will be about a multifarious group of people “dealing with the changing world in their own ways,” and it’ll allow players to take various, more open approaches.
    JF: In terms of Single-player: they didn’t show us any single-player. But they actually touch on what it’s gonna be: so apparently the SP is designed around battlefield moments. And it’s gonna focus on the density of several different people involved in WWI. And how their world kind of changes and comes together and it’s kind of like old versus new. You’ve got horses v. tanks, you’ve got swords, you’ve got all this new technology like tanks were pretty new back.[/quote]

    [quote]Maps

    LC: Bunch of cool concept art was shown. One of them looked like some sort of a D-Day-style map. There was people coming onto a beach from boats; there’s guys getting mowed down on the beaches….there was imagery showing horses riding next to a train in a desert…there was a clip of a horse riding towards a tank.
    LC: One of them [gameplay clips] showed a train track going right through the forest.
    It’s such a rich world, too, with so many locations. It’s not just Europe. It’s all over the place – the Dolomites, the Italian Alps, the deserts.
    We watched a short pre-alpha video of game footage, slim on info but full of big explosions. Arabia, the Alps, and “the fields of France” were mentioned as key locales for the game.
    Locations confirmed so far include France, Italy, and the Arabian Desert.
    Settings include the Italian Alps, the Argonne Forest in France (the site of the Allies’ final push of the war), and Saudi Arabia. These landscapes were beautiful.
    DICE plans to incorporate new frontlines beyond the familiar western front, including Italian alps, undersea fortresses, and the deserts of Arabia. These settings provide new gameplay opportunities both in multiplayer and campaign modes, they shared.
    JF: It’s got all the stuff in the game that made, like, Battlefront look awesome: like the photogrammetry, it’s got physically-based rendering–it looks absolutely insane.
    JF: In terms of destruction, that just looks like it’s been turned up to #10; there was buildings falling over, holes in walls, it looked crazy. And it kind of feels like they went a lot further than they did in BF3 and BF4. And maybe taking it back to the BC2-level. It didn’t look like you could level every building in the game because, obviously, you’re gonna forsake the map design if you end up doing that. But, it looked like a lot of stuff could be destroyed and the developers actually spoke about that.[/quote]

    [quote]Mechanics

    With the available machinery and available weapons at hand, we can keep the same type of pacing that players are used to. It’s not slowed down in any way. We can push the pacing up or down. It’s a scale that we’re always working along.
    To be honest, though, we’re still tweaking that end of things [classes]. We’re still throwing weapons and gadgets around. That rock-paper-scissors quality is important. The classes need to be perfect for this setup. So we’re still working on it.
    We also got brief information on the game’s classes, which are…pretty much the same as always. Assault, Medic, Support, and Scout should all be familiar to longtime Battlefield players.
    You can play as a medic, support, or a scout-sniper and engage in air-land-sea combat.
    JF: We’ve got 4 classes: assault, medic, support,scout. So it looks like they separated the medic and assault class, which is kind of what people wanted. You know, obviously medics in BF3 and BF4 get the medpacks and they also get the best guns, the assault rifles. Doesn’t like that’s going to be the case anymore.
    JF: Assault players: SMGs
    JF: Medic: maybe semi-autos
    JF: Support: LMGs
    JF: Scout: sniper rifle guy
    “You can play a lone wolf approach or spotting for your teammates,” said Andreas Morrell, the multiplayer lead for the game, in a briefing for the press at EA’s headquarters today. “You have to change your tactics for the ever-changing battlefield. We can have interesting tactics. Battlefield gives you the tools to help you decide how to win.”
    There will be a Persistent Squad System to allow four players to form a squad and enter matchmaking together to guarantee they’re grouped for an entire session
    Danny Berlin, the lead game designer at DICE, emphasized the importance of going back to the Great War and how it shaped today’s conflicts.
    “It’s important to stress this is the next big episode in the Battlefield experience. This goes back to World War I. This is the genesis of the modern battlefield today. we are stressing emergence, immersion, team play, and gameplay. It is super-exciting to bring Battlefield to the stage of World War I.
    This was the most technologically divergent war ever, with cavalry running alongside tanks and biplanes flying overhead. Hand-to-hand combat was important. It was a technological arms race. It ends up being a perfect fit for the Battlefield game play, with an ever-changing world.”
    Morrell said there’s still a “rock, paper, scissors” feel to the gameplay, with all of the weapons and vehicles balanced so that no side has an absolute advantage.
    You can fight on horses and take on zeppelins. Pool Shark said that team play is really going to matter in the multiplayer combat. You may not be as successful as a one-person army.[/quote]

  • Darka
    Keymaster
    Post count: 744
    #2579 |

    [quote]Name

    DICE had this to say: “It’s important to stress that this is the next big milestone in the Battlefield franchise. Why we chose the name…we’re kind of going back to the true dawn of all-out warfare. This is the genesis of what modern warfare is today.”[/quote]

    [quote]DLC

    Pre-orders will receive the Harlem Hellfighter Pack and seven day early access to a free map this year.
    …will include extra vehicles, weapons and emblems including the Red Baron Pack, the Lawrence of Arabia Pack
    Red Baron Pack containing:
    Vehicle: Red Baron’s Triplane
    Sidearm: Red Baron’s P08
    Emblem: Red Baron’s Flyer Pin
    Lawrence of Arabia Pack containing:
    Horse: Lawrence of Arabia’s Black Stallion
    Weapon: Lawrence of Arabia’s SMLE
    Melee: Lawrence of Arabia’s Jambiya
    Emblem: Lawrence of Arabia’s Emblem
    Harlem Hellfighter Pack containing:
    Weapon: Hellfighter Trench Shotgun
    Sidearm: Hellfighter M1911
    Melee: Hellfighter Bolo Knife
    Emblem: Hellfighter Insignia[/quote]

    [quote]Miscellaneous

    LC: The graphics look stellar; they look just as good as the trailer graphics. So, first-person visual candy is just top-notch, right up there.
    We thought it was a cool image for the cover. When we set out on this game, we wanted to depict not just the common view of what the war was like. We wanted to challenge some preconceptions. We want to delve into some of the unknowns of World War One. Maybe people don’t know that this person fought or that person fought, that this army was involved. We’re stretching out and bringing all those stories into the game. But I can’t go into any specific details as far as which armies or characters we’re depicting at this point.
    [regarding black character on the cover] That’s the thing. People don’t know that this was the case. We want to show diversity in the game. That’s been a key goal.
    [regarding a WWI megalodon] Again, I can’t say anything about that. But it’s the most important question.
    [regarding BF4’s launch] It’s a focus for us. We know it was a difficult launch. We’ve been working on this for a long time. We released Battlefront, which did really well. We’re pushing an open beta to ensure stability. We’ve taken a lot of learnings from that experience, and we feel like we succeeded with Battlefront. We’ll take everything we learned there and apply it to Battlefield One as well.[/quote]

  • Darka
    Keymaster
    Post count: 744
    #2619 |

    Historical breakdown

  • Darka
    Keymaster
    Post count: 744
    #2715 |

  • Darka
    Keymaster
    Post count: 744
    #2738 |

    So
    We are back!
    @admin

    I am on Xbox for this @Darka9000

    I Need to play around with the companion app and make a Defender patch for battlefield!

  • Darka
    Keymaster
    Post count: 744
    #2741 |

    Sniper Guide by Jackfrags

  • admin
    Keymaster
    Post count: 20
    #2764 |

    I discovered windows 10 has an xbox mode. I was able to add Darka as a friend. How well it works, I’ll have to see

  • Darka
    Keymaster
    Post count: 744
    #2765 |

    Ill take a look when I get home!

    The Windows 10 Xbox thing is pretty handy, as i can stream my xbox to my PC ( when it works) so if anyone needs the TV i can stream it to my PC screen
    haha

  • Que
    Participant
    Post count: 73
    #2766 |

    So far the xbox app allows me to play the game and find others playing on the xbox.

  • Que
    Participant
    Post count: 73
    #2767 |

    Are we using TeamSpeak for Battlefield?

    • Darka
      Keymaster
      Post count: 744
      #2769 |

      Ill see if you show up online when i am on my Xbox lol, might be able to chat atleast

  • Darka
    Keymaster
    Post count: 744
    #2768 |

    As it stands my PC is busted, and have a few expenses currently that i need to pay for first >.< Id say jump on TS, I do use Xbox but that has a built in voice chat for the squads, but no one uses it haha. TS or Discord!

  • Darka
    Keymaster
    Post count: 744
    #2770 |

    jACK fRAGS with some tips

  • Darka
    Keymaster
    Post count: 744
    #2771 |

    Server Maintainance last night ruined my evening >.<

  • Darka
    Keymaster
    Post count: 744
    #2772 |

    First DLC is out in March!

  • Darka
    Keymaster
    Post count: 744
    #2779 |

    Had a good weekend, as an average player I topped the Kills in one round, but then saw the rest of my team had quit
    lol
    I need to remember to hip fire more lol

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